
The Derydoca Engine has been in development now for a little over a year and it has come a long way from rendering it's first colorful triangle. It now can render complex scenes, load many file formats, supports GLSL shaders, and even some simple particle systems! This has been a side project of mine that I work on in my spare time. Considering all of that, it has moved at a quick pace. One thing that has taken a back seat in this process was code quality and organization. If you have been following my blog, you will know there…
Derrick CanfieldDecember 27, 2018