Category

Uncategorized

Derydoca Game EngineUncategorized

GLSL Shader Cookbook Chapter 5 Review

Chapter 5 in OpenGL 4.0 Shading Language Cookbook delves into the world of post-processing. For the uninitiated, post-processing in the game development world refers to processing that gets done to a frame after it has been fully rendered. Post processing enables you to add many impressive looking effects to a rendering engine in a relatively resource efficient way. I will say that I don't think any of my examples here are beautiful examples of what post-processing can do, but they definitely get the point across. Over the course of this chapter I had to implement a robust system to handle…
Derrick Canfield
May 1, 2018
Derydoca Game EngineUncategorized

GLSL Shader Cookbook Chapter 4 Review

If you haven't been following my last couple of blog posts, I have been chronicling my progression through GLSL 4.0 Shading Language Cookbook. I started with chapter two where the fundamentals of GLSL were laid down. Last week I posted about chapter three which built on those fundamentals where more time was spent on lighting. This chapter focused heavily on textures. All of this work is being done in my open-source game engine, the Derydoca Engine. The engine is available on GitHub so all of the source c++ and glsl code is available for you to explore and see how…
Derrick Canfield
March 20, 2018
Uncategorized

I Am Now a Certified Unity Expert

Back in October I walked into an office building in Santa Monica to take potentially the most difficult exam I've ever taken and it was to become a certified Unity expert in rigging and animation. I walked in to see two people in the office where the exam was to take place. One of them was a Unity employee that was there to proctor the exam and the other person was there to become a certified Unity expert. I was shocked that there was only one other person there to take the exam. Before everything kicked off, two other people…
Derrick Canfield
January 9, 2018
Uncategorized

Fighting with Shaders

The last couple of weeks I have been working on getting a basic diffuse shader working in the game engine I am developing (Derydoca Engine) and only now do I have it all functioning properly. This isn't my first time implementing a diffuse shader, but it was the first time I implemented one in an engine I built from the ground up. One simple mistake in my matrix calculation compounded with limited debugging of GLSL code could have (and probably did) cause me quite the headache. I say "probably" because I am not sure what problems I had in my…
Derrick Canfield
January 9, 2018
Uncategorized

Just for Fun: GUIQueue

I wanted to create a tool for Unity that would help display a list of text to the user and fade out over time. A common thing found in today's games. I figured it shouldn't be too hard to implement so I had the urge to throw the code together. Soon I will have it available for free for anyone with Unity to use. For now I just wanted to show it off. There are two GUIQueues in the demo scene. One of them will spout off random sentences and push them off into the distance at random intervals. All…
Derrick Canfield
June 19, 2011
Uncategorized

Shadow Dynasty is Available for Download

Today was senior project presentation, and everyone's projects were great! My group and I were also very happy with how our presentation turned out and we were happy to let everyone see our final product. If you haven't already, download and play our game. Then let us know what you liked by sending us an email at shadowdynasty@derydoca.com, or just say it to our face if you know us. Now, if you'll excuse me, I have to tend to some neglected games of mine.
Derrick Canfield
October 14, 2010
Uncategorized

E3 Days 2 and 3

Now that E3 is over with, I have finally had the chance to finish uploading my pictures. We saw some really cool things on the last two days. We got to get our hands on some 3DS units and demo out some games and trailers and it looks impressive. I will be buying it when it releases to market. There were also some really cool looking cosplay costumes out there, and some other cool tech but the best thing we came across was randomly seeing Shigeru Miyamoto testing out Microsoft's Kinect. He was demoing Ubisoft's fitness game and I was…
Derrick Canfield
June 18, 2010