
Chapter 5 in OpenGL 4.0 Shading Language Cookbook delves into the world of post-processing. For the uninitiated, post-processing in the game development world refers to processing that gets done to a frame after it has been fully rendered. Post processing enables you to add many impressive looking effects to a rendering engine in a relatively resource efficient way. I will say that I don't think any of my examples here are beautiful examples of what post-processing can do, but they definitely get the point across. Over the course of this chapter I had to implement a robust system to handle…
Derrick CanfieldMay 1, 2018